11/9/2023 0 Comments Crimson keep![]() ![]() I purposely didn’t mention skill there, because if anything, Crimson Keep is not a game that measures progress that way. The aim of the game is to make it through its few dungeons until you reach the endgame, though, I will personally praise anyone that has the luck or the patience to do so. You’ll often be met with the same layout more than once, or at least a range of layouts that become quite samey-samey overall. That being said, Crimson Keep isn’t a very deep game on this front. Now, as alluded to above, every time you do this, the dungeon layout will randomly generate. When you’re done toying around with its structure, you’ll be ready to dive on into the drop-hole at the end of the tutorial to kick start your adventure. There’s a few upgrades that are locked, mind, and these tend to unlock once you’ve met specific requirements. ![]() The majority of these upgrades will unlock as you level up, which typically consists of killing enemies and earning XP. There’s a small suite of upgrades to tap into as progression is made, but nothing that particularly feels useful in the grand scheme of things. Crimson Keep is played in first-person view, with but a few commands to keep on track of dash, attack, defend, and the usual. Collectively, these allow you to get a firm grasp as to how the game functions. Here, a small walkway is home to a couple of low-end enemies, a few barrels, and some signposts. The only area that remains the same is your starting area, which serves itself as a light tutorial. There’s a hint of roguelike being that environments and enemies tend to randomly generate upon restart. That alone wouldn’t be so much of a problem, in fact I quite enjoy games with a perma-death structure, but here, it’s not at all pleasant. You’re free to select from one of the three classes available, but outside of that, dying means completely restarting. Whats more, when you die here, you start straight back at the beginning of the adventure – losing any powers and abilities along the way. Now, death will come often in Crimson Keep. Just, don’t say I didn’t warn you of its drawbacks. By and large, this lays the foundation for what’s ahead. There’s some extra meat to the story on top of that, but I cant say that it’s worth getting excited about. Though, due to Mara, the evil sorceress, most of the inhabitants within are fantastical, and, more to the point, evil. Banished to the dungeons below the village of Larkstead, you take on the role of a berserker, a witch, or a drifter, and are tasked with making it out in one piece. There’s a plot buried somewhere beneath its mess. Furthermore, there’s a wide range of issues present in the game, and almost no qualities whatsoever to enjoy ultimately making for a very irritating and poor experience overall. The game is described as an action RPG, but in truth, it’s more like a torture device that punishes you for bearing with it. Have you ever played a game that you really wish that you hadn’t? When I ask that, I’m talking about the likes of a game that’s so boring, so broken, and so shoddily crafted, that playing it literally feels like a waste of life? I have. ![]()
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